> For the complete documentation index, see [llms.txt](https://help.transmutr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.transmutr.com/importing/content-creators.md).

# Content creators

Many asset libraries ship packs with predictable layouts and naming. Transmutr’s **Creators** menu applies optimized import hints so materials, scale, and maps come in correctly.

## Open the Creators menu

1. On the file selection screen, open the dropdown next to "*Browse file*".
2. Pick a creator, then select the files that creator expects (see below).

<figure><img src="/files/IrlZFvvgflt6daWYSIfg" alt=""><figcaption></figcaption></figure>

## Supported creators

### 3D models

| Creator             | Typical input           |
| ------------------- | ----------------------- |
| Graswald / GScatter | FBX (DCC package)       |
| Humano              | FBX                     |
| Poliigon            | FBX                     |
| Poly Haven          | FBX                     |
| Textures.com        | FBX or OBJ              |
| Quixel Megascans    | Send from Quixel Bridge |

### Materials

| Creator      | Typical input                               |
| ------------ | ------------------------------------------- |
| ambientCG    | MTLX material                               |
| cgbookcase   | Image maps (metalness / roughness workflow) |
| Poliigon     | Image maps                                  |
| Poly Haven   | Texture ZIP                                 |
| Textures.com | Image maps                                  |

### Quixel Megascans

Transmutr can receive Megascans assets directly from **Quixel Bridge** over a local network socket.

#### One-time Bridge setup

1. Install and open [Quixel Bridge](https://quixel.com/bridge).
2. Select an asset and open **Export**.
3. Set the export target to **Custom Socket Export** (sometimes labeled Custom Export with socket / port options).
4. Set the **port** to the same value configured in Transmutr (default **24981**).
5. In Transmutr, open **Options → External tools** and confirm **Megascans Bridge network port** matches Bridge.

#### Import an asset

1. Leave Transmutr open on the file selection screen (or with models already loaded if you use Studio or Creator).
2. In Bridge, click **Export** on the asset.
3. Transmutr receives the asset automatically. A picker may appear so you can choose variants or LODs.
4. Confirm the import. Transmutr applies Megascans-friendly scale and material mappings.

<figure><img src="/files/9uCzoeO07mzeaQYb3Wiu" alt=""><figcaption></figcaption></figure>

{% hint style="success" icon="rocket-launch" %}
**Transmutr Studio / Creator:** import multiple Megascans assets and variants in one go. With a standard license, only the first asset/variant is imported.
{% endhint %}

## Tips

* Prefer the Creators menu over a generic browse when the pack comes from a listed library. Generic import may miss maps or scale.
* After import, check the **Materials** tab and the **viewport** in **Render** mode to verify PBR maps.
* Save a **preset** if you repeatedly use the same post-import adjustments for a given library.

{% hint style="info" %}
Creator support improves over time as libraries update their packages. If a new pack imports incorrectly, contact <transmutr@lindale.io> with a sample.
{% endhint %}
