Content creators
Many asset libraries ship packs with predictable layouts and naming. Transmutr’s Creators menu applies optimized import hints so materials, scale, and maps come in correctly.
Open the Creators menu
On the file selection screen, open the dropdown next to "Browse file".
Pick a creator, then select the files that creator expects (see below).

Supported creators
3D models
Graswald / GScatter
FBX (DCC package)
Humano
FBX
Poliigon
FBX
Poly Haven
FBX
Textures.com
FBX or OBJ
Quixel Megascans
Send from Quixel Bridge
Materials
ambientCG
MTLX material
cgbookcase
Image maps (metalness / roughness workflow)
Poliigon
Image maps
Poly Haven
Texture ZIP
Textures.com
Image maps
Quixel Megascans
Transmutr can receive Megascans assets directly from Quixel Bridge over a local network socket.
One-time Bridge setup
Install and open Quixel Bridge.
Select an asset and open Export.
Set the export target to Custom Socket Export (sometimes labeled Custom Export with socket / port options).
Set the port to the same value configured in Transmutr (default 24981).
In Transmutr, open Options → External tools and confirm Megascans Bridge network port matches Bridge.
Import an asset
Leave Transmutr open on the file selection screen (or with models already loaded if you use Studio or Creator).
In Bridge, click Export on the asset.
Transmutr receives the asset automatically. A picker may appear so you can choose variants or LODs.
Confirm the import. Transmutr applies Megascans-friendly scale and material mappings.

Transmutr Studio / Creator: import multiple Megascans assets and variants in one go. With a standard license, only the first asset/variant is imported.
Tips
Prefer the Creators menu over a generic browse when the pack comes from a listed library. Generic import may miss maps or scale.
After import, check the Materials tab and the viewport in Render mode to verify PBR maps.
Save a preset if you repeatedly use the same post-import adjustments for a given library.
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