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Materials only

Transmutr can convert materials without any geometry. This is useful for building SketchUp / renderer material libraries from texture sets.

How it works

  1. On the file selection screen, browse or drop texture image files (and optionally a ZIP of maps) instead of a 3D model.

  2. Transmutr creates a new material and matches maps to slots from file names (diffuse, normal, roughness, metalness, and so on).

  3. A Material import confirmation screen appears so you can fix any mismatched slots.

  4. Confirm. You enter the edit stage with the Materials tab only (no Geometry tab or Outliner).

  5. Preview the material on a sphere or plane in the viewport, adjust settings, then Export.

Exporting a materials-only session writes a SketchUp file that contains the materials. You can also start from creator material packs via the Content creators menu.

Tips for good map matching

  • Keep standard suffixes in file names (_Diffuse, _Normal, _Roughness, _Metalness, _AO, and similar).

  • Drop all maps for one material together so Transmutr groups them as a single material.

  • After import, switch the viewport to Render mode to judge reflections and normals.

  • Use automations (Studio / Creator) if you always need the same post-processing (for example force roughness to a value when the name contains wood).

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