For the complete documentation index, see llms.txt. This page is also available as Markdown.

Materials

The Materials tab lists every material on the loaded model (or the materials created in a materials-only session). Expand a material card to edit PBR properties and maps.

Material list

  • Click a material name to expand or collapse its settings.

  • New material creates an empty material you can fill and assign to an object.

  • For SketchUp (.skp) inputs, Overwrite SketchUp Materials controls whether Transmutr replaces existing SketchUp materials on export.

Per-material actions

Action
Purpose

Reset

Restore the material to its imported state

Include / Exclude from automations

Opt in or out of Studio / Creator automations

Assign material (paint bucket)

Paint this material onto meshes in the viewport or Outliner

Duplicate / Delete

Copy or remove the material

Material properties

Property
Description
Synonyms

Color/Diffuse

Base color and optional map

Albedo, Color

Bump / Normal

Height or normal mapping

Normal: Tangent, Dot3 Bump: Height

Metalness

Metallic workflow value / map

Roughness / Glossiness

Reflection roughness

Mask

Cutout mask, like the contour of a leaf

Opacity, Cutout, Clipping area, Alpha

Transparency

Refractive transparency, like glass or water

Refraction, Transmittance, Transmission

Translucency

Thin-walled translucency, like paper or leaves

Translucent

Emissive (Advanced)

Emissive color, intensity, and maps

Emitter, Self-illumination, Power, Luminance

Clear coat (Advanced)

Clear-coat layer, like car paint

Materials-only imports also expose Dimensions (Width / Depth / Height) for the material.

Maps

For each map slot you can:

  • Click to Browse image file

  • Drag and drop a texture from your file explorer onto the slot

  • Inspect resolution, channels, and file size in the map tooltip

Missing files show as Not found. Embedded textures are marked accordingly.

Automations (Studio / Creator)

Enable Automations and click Configure to build rules such as “if the name starts with …, set Roughness to …”.

Full details: Automations

Assigning materials

  1. Click Assign material on a material card (paint bucket).

  2. Click a mesh in the viewport

or

  • Use the Outliner’s material menu (Assign to node / Assign to mesh).

Last updated