Outliner
The Outliner shows the hierarchy of the loaded geometry model. Use it to select objects or parts of objects, disable geometry, override simplification, assign materials, and define blobs for proxy export.

Basic navigation
Expand and collapse nodes to explore groups and meshes.
Click a row to select it (selection syncs with the viewport).
Use Delete / Restore on a node to exclude objects from export or bring it back. Disabled subtrees appear dimmed.
Per-object simplification
Click the simplification control on a object to open a slider for that object only. Reset clears the override so the global Simplification slider applies again.
Per-object levels override the global simplification level. That is useful when you want to keep a hero part dense while simplifying the rest.
Assign materials
Open the material menu on a node to:
See materials Assigned to node / Assigned to mesh
Pick from Available materials
Clear an assignment
You can also paint from the Materials tab. See Materials.
Blobs
A blob is a volume that wraps selected objects. Blobs are used by the Blobs proxy placeholder type.
Select objects that should form a blob.
Click Make blob on the Outliner row.
Use Remove blob to clear the assignment.
Toggle Show blobs in the viewport to preview volumes.
When exporting, choose the Blobs proxy type.


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