Viewport
The viewport is the live preview of the loaded model or material.

Camera controls
Orbit
Middle mouse (SketchUp-style)
Pan
Shift + middle mouse
Zoom
Scroll wheel
Zoom extents
Zoom extents button
Free-look
Hold right mouse button and move the mouse
Fly
W / A / S / D while navigating
Fly speed
Up / Down arrow keys
Preview modes (geometry models)
SketchUp
SketchUp-like shaded view with edges when applicable
Monochrome
Clay-like look that hides materials so you can judge shape and volume
Render
Photorealistic PBR preview suitable for checking materials
Environments (Render mode)
In Render mode, pick an environment to affect the lighting: Apartment, City, Dawn, Forest, Lobby, Night, Park, Studio, Sunset, Warehouse.
Display toggles
Show the scale figure
SketchUp-style figure for scale reference
Show wireframe
Overlay all mesh edges to check the topology
Show blobs
Visualize blob volumes used for the Blobs proxy type
Materials-only preview
When you convert textures without geometry, the viewport offers Sphere and Plane previews instead of a mesh. Geometry-only toggles (wireframe, scale figure, blobs, Outliner) are hidden.
Interaction with materials
With the Materials tab active, click on an object to identify its materials.
Use the paint-bucket Assign material tool, then click a mesh in the viewport to paint it. You can also assign from the Outliner.

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