For the complete documentation index, see llms.txt. This page is also available as Markdown.

Viewport

The viewport is the live preview of the loaded model or material.

Camera controls

Action
Control

Orbit

Middle mouse (SketchUp-style)

Pan

Shift + middle mouse

Zoom

Scroll wheel

Zoom extents

Zoom extents button

Free-look

Hold right mouse button and move the mouse

Fly

W / A / S / D while navigating

Fly speed

Up / Down arrow keys

Preview modes (geometry models)

Mode
What you see

SketchUp

SketchUp-like shaded view with edges when applicable

Monochrome

Clay-like look that hides materials so you can judge shape and volume

Render

Photorealistic PBR preview suitable for checking materials

Environments (Render mode)

In Render mode, pick an environment to affect the lighting: Apartment, City, Dawn, Forest, Lobby, Night, Park, Studio, Sunset, Warehouse.

Display toggles

Toggle
Purpose

Show the scale figure

SketchUp-style figure for scale reference

Show wireframe

Overlay all mesh edges to check the topology

Show blobs

Visualize blob volumes used for the Blobs proxy type

Materials-only preview

When you convert textures without geometry, the viewport offers Sphere and Plane previews instead of a mesh. Geometry-only toggles (wireframe, scale figure, blobs, Outliner) are hidden.

Interaction with materials

  • With the Materials tab active, click on an object to identify its materials.

  • Use the paint-bucket Assign material tool, then click a mesh in the viewport to paint it. You can also assign from the Outliner.

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