> For the complete documentation index, see [llms.txt](https://help.transmutr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.transmutr.com/whats-new-in-v2.md).

# What's new in v2

## Highlights

### Improved simplification

The new magic wand button will automatically find the right simplification level for your model, making it as lightweight as possible while retaining it's shape.

Alternatively, you can simplify individual objects to fine-tune the optimization.

<div><figure><img src="/files/y0Bewd1hnfGnaGjI10sS" alt=""><figcaption></figcaption></figure> <figure><img src="/files/KRODIXevqual0ZiCMRja" alt=""><figcaption></figcaption></figure></div>

The simplification is now much faster and updates in real-time as you move the slider.

Here is a comparison between Transmutr v1 and v2.

<div><figure><img src="/files/MeST9OONfwrEl7mX8FNf" alt="" width="375"><figcaption><p>Transmutr v1</p></figcaption></figure> <figure><img src="/files/jVGmF4LAUgxrgBj5YsCk" alt="" width="437"><figcaption><p>Transmutr v2</p></figcaption></figure></div>

### New preview modes

You can now preview the PBR materials in the new ***Render*** mode with 10 different environments and lighting conditions, or inspect the geometry with the Monochrome mode.

<figure><img src="/files/IKgBlQAOc34XsCJgBOFY" alt=""><figcaption></figcaption></figure>

### Convert materials without geometry

You can now drop a collection of textures into Transmutr, and it will create a material by automagically assigning the right texture to each slot, ready to be rendered in SketchUp, V-Ray, and Enscape.

<figure><img src="/files/PyEiq38pYKrOTc4TwD2N" alt="" width="563"><figcaption></figcaption></figure>

### New Blob proxy type

A ***Blob*** is a simple 3D volume (convex hull) that wraps the object, instead of a single box or a flat billboard.

You can assign different blobs to different parts of the model to fine-tune the overall shape of the proxy.

<div><figure><img src="/files/LnRBAqIOKJB0fEKo2H04" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8rWgFDcTdyGL2qK6Ec10" alt=""><figcaption></figcaption></figure></div>

## Other new features

* **Much better performances**
* [New "Magic" simplification level](/simplification.md#magic-wand)
* [Simplify individual objects](/simplification.md#per-object-overrides)
* [Convert single materials without geometry](/importing/materials-only.md)
* [New *Render* and *Monochrome* preview modes](/viewport.md#preview-modes-geometry-models)
* [New PBR materials](/materials.md#material-properties)
* [Proxies: new *Blob* and automatic *Billboard* placeholder types](/exporting/proxies.md)
* [Export directly to the Enscape Asset Library](/exporting/proxies.md)
* [Edit and convert multiple files at once (Studio/Creator only)](/batch-conversion.md)
* [Import .gltf, .glb, .usd, or a whole .zip archive with many files](/importing/supported-formats.md)
* [New Outliner to explore the model's hierarchy](/outliner.md)
* [Flawless import from known creators (*Poliigon*, *Humano*, *PolyHeaven*...)](/importing/content-creators.md)
* [Create new materials, duplicate materials, assign them to objects](/materials.md)
* [Automatic connection to SketchUp even when launched as standalone](/exporting/send-to-sketchup.md)
* [New Dark mode](/options.md#user-interface)
* [And numerous other improvements and options…](/overview.md)
