# Map name variants

Depending on the content creator/provider, maps can have different names for the same intended function.\
Here are possible name variants for Transmutr's material maps:

* **Diffuse**: Diffuse, Albedo, Color
* **Bump**: Bump, Height\*
* **Normal**: Normal, Tangent, Dot3
* **Opacity**: Opacity, Alpha, Clipping, Transparency\*
* **Reflection**: Reflection, Reflectance, Specular
* **Reflection Glossiness**: Glossiness, Roughness (inverted), Gloss. *Coming soon, for now only supported when importing from Quixel Bridge*
* **Refraction**: Refraction, Transmittance, Transparency\*
* **Displacement**: Displacement, Elevation, Height\*
* **Translucency**: Translucency, Translucent
* **Emissive**: Emissive, Emitter, Self-Illumination
* **Emissive Intensity**: Intensity, Power, Luminance

\*Some names can be used for different maps, unfortunately. It is the choice of the content creator. You should contact them if you have a doubt.

If you have a map that doesn't fit any description, send us an email and we'll do our best to help you: <transmutr@lindale.io>
