Map name variants

Depending on the content creator/provider, maps can have different names for the same intended function. Here are possible name variants for Transmutr's material maps:

  • Diffuse: Diffuse, Albedo, Color

  • Bump: Bump, Height*

  • Normal: Normal, Tangent, Dot3

  • Opacity: Opacity, Alpha, Clipping, Transparency*

  • Reflection: Reflection, Reflectance, Specular

  • Reflection Glossiness: Glossiness, Roughness (inverted), Gloss. Coming soon, for now only supported when importing from Quixel Bridge

  • Refraction: Refraction, Transmittance, Transparency*

  • Displacement: Displacement, Elevation, Height*

  • Translucency: Translucency, Translucent

  • Emissive: Emissive, Emitter, Self-Illumination

  • Emissive Intensity: Intensity, Power, Luminance

*Some names can be used for different maps, unfortunately. It is the choice of the content creator. You should contact them if you have a doubt.

If you have a map that doesn't fit any description, send us an email and we'll do our best to help you: transmutr@lindale.io