# Revit to SketchUp

Revit exports FBX files in a very weird way, the materials seem to be in a non-standard format. Third-party software are not able to read the materials (even unity or unreal engine). Only 3dsmax is able to. It's probably a move from Autodesk to force the use of 3dsmax.

**To workaround that limitation, you can use the free Twinmotion FBX exporter:** [**https://www.unrealengine.com/en-US/twinmotion/plugins?lang=en-US**](https://www.unrealengine.com/en-US/twinmotion/plugins?lang=en-US)

You don't need to use Twinmotion at all. Just install the exporter, and it will give you an FBX that Transmutr can read properly with all materials and textures.


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