Revit to SketchUp
Revit exports FBX files in a very weird way, the materials seem to be in a non-standard format. Third-party software are not able to read the materials (even unity or unreal engine). Only 3dsmax is able to. It's probably a move from Autodesk to force the use of 3dsmax.
To workaround that limitation, you can use the free Twinmotion FBX exporter: https://www.unrealengine.com/en-US/twinmotion/plugins?lang=en-US
You don't need to use Twinmotion at all. Just install the exporter, and it will give you an FBX that Transmutr can read properly with all materials and textures.
Last modified 1yr ago
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