# Options

![](https://1807576756-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LbleSCzt45l7QT5OXk4%2F-LbliP1PGM46X23BcoR6%2F-LblirPYddvcrbERnHdD%2Fsettings.png?alt=media\&token=78856395-e4d6-4308-a898-463f2bb1bb01)

Click on the Gear icon to open the Options dialog.

* ***Copy material maps in destination folder*** copies the texture to the output folder where the final \*.skp file will be generated. This helps keep everything together and prevents broken links.
* ***Use absolute paths*** writes assets' paths (material maps, proxies) as absolute.&#x20;

  V-Ray, Thea and Enscape do not yet fully support relative paths in every situation, so we recommend to leave this option enabled.&#x20;

  It is always enabled when ***Copy material maps in destination folder*** is disabled.
* ***Prefix material names with the model name*** adds the model name to the material names. This is useful to avoid overwriting materials when importing the model in an existing SketchUp file.
* ***'ply2vrmesh.exe' path*** - Exporting V-Ray proxies requires *ply2vrmesh.exe*. It is installed with every version of V-Ray. Transmutr automatically tries to locate it on the machine, but if it doesn't, you need to manually browse for it.

{% hint style="info" %}
You can get ply2vrmesh even if you don't have a V-Ray license, you can simply install the demo of V-Ray.
{% endhint %}

* ***Megascans Bridge Socket Port*** - Make sure to use the same port in Transmutr and in Bridge, so that they can communicate with each other.
