> For the complete documentation index, see [llms.txt](https://help.transmutr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.transmutr.com/manual/materials-tab/material-settings.md).

# Material settings

{% hint style="success" %}
Many settings accept a map. Simply click the checkerboard icon on the right to select a bitmap file.
{% endhint %}

## Type

***Type*** will determine how a material is converted to V-Ray, Thea and Enscape. Depending on the chosen material type, different settings are available.

* ***Generic*** is a standard material, with the most common settings.
* ***Metal*** will create a fully reflective material.
* ***Translucent*** is well suited for foliage, paper, etc. In V-Ray, it will create a 2sided material. Doing this in V-Ray for SketchUp after import is quite a hassle, so Transmutr simplifies the whole process by doing it directly for you.
* ***Emissive*** will create a material emitting light.

{% hint style="success" %}
Transmutr will try to assign the right type based on the material's name. For example, if the name contains "leaf", the type will be Translucent.
{% endhint %}

## VRMat

***VRMat*** is V-Ray specific. It allows you to link a *.vrmat* file whose content will define the V-Ray material. If Transmutr finds in the input file folder a *.vrmat* file matching the name of a material, this material will automatically use this \*.vrmat file. Transmutr will look for `inputFolder/materialName.vrmat` and `inputFolder/materialName/materialName.vrmat` Note that due to limitations in V-Ray, the materials may not look exactly the same between applications.


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