Overview
This page is a short tour of Transmutr. Follow the links for full details.
Import
Load assets by dragging and dropping them into the window, or click Browse file. Transmutr accepts common 3D formats (FBX, OBJ, glTF, USD, SKP, and more), texture images, ZIP archives, and (with Transmutr Studio/Creator) entire folders.
You can also:
Import assets optimized for specific content creators (Poliigon, Poly Haven, Humano, and others)
Convert materials without geometry by dropping texture maps
Edit
Once a model is loaded, the interface splits into:
Left (Viewport): orbit, pan, and fly around the model. Switch between SketchUp, Monochrome, and Render preview modes.
Right (Side panel): Geometry (simplification, scale, units, axes, edges) and Materials (full PBR editing).
Outliner: hierarchy of meshes; disable parts, assign materials, create blobs, or simplify individual meshes.
Settings can be saved as a preset and reused later, or set as the default loaded at startup.
Export
Click Export to open export settings, then save a SketchUp .skp file. You can:
Export proxies for V-Ray and Enscape so SketchUp stays light while renders stay high quality
Send the result to SketchUp automatically when the extension is connected
Copy material maps next to the output
SketchUp extension
The companion extension lets you:
Launch Transmutr from Plugins → Transmutr and import converted assets into the open model
Right-click a group or component and choose Edit in Transmutr for round-trip edits
Transmutr Studio and Creator
Studio and Creator unlock the same team and pipeline features:
Convert multiple files in tabs (including folders and multi-model ZIPs)
Material automations (rule-based transforms)
Command-line interface for scripting
Floating licenses for shared seats
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