For the complete documentation index, see llms.txt. This page is also available as Markdown.

Overview

This page is a short tour of Transmutr. Follow the links for full details.

Import

Load assets by dragging and dropping them into the window, or click Browse file. Transmutr accepts common 3D formats (FBX, OBJ, glTF, USD, SKP, and more), texture images, ZIP archives, and (with Transmutr Studio/Creator) entire folders.

You can also:

Edit

Once a model is loaded, the interface splits into:

  • Left (Viewport): orbit, pan, and fly around the model. Switch between SketchUp, Monochrome, and Render preview modes.

  • Right (Side panel): Geometry (simplification, scale, units, axes, edges) and Materials (full PBR editing).

  • Outliner: hierarchy of meshes; disable parts, assign materials, create blobs, or simplify individual meshes.

Settings can be saved as a preset and reused later, or set as the default loaded at startup.

Export

Click Export to open export settings, then save a SketchUp .skp file. You can:

  • Export proxies for V-Ray and Enscape so SketchUp stays light while renders stay high quality

  • Send the result to SketchUp automatically when the extension is connected

  • Copy material maps next to the output

SketchUp extension

The companion extension lets you:

  • Launch Transmutr from Plugins → Transmutr and import converted assets into the open model

  • Right-click a group or component and choose Edit in Transmutr for round-trip edits

Transmutr Studio and Creator

Studio and Creator unlock the same team and pipeline features:

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