> For the complete documentation index, see [llms.txt](https://help.transmutr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.transmutr.com/overview.md).

# Overview

This page is a short tour of Transmutr. Follow the links for full details.

## Import

[Load assets](/importing/loading-files.md) by **dragging and dropping** them into the window, or click **Browse file**. Transmutr accepts common 3D formats (FBX, OBJ, glTF, USD, SKP, and [more](/importing/supported-formats.md)), texture images, ZIP archives, and (with Transmutr Studio/Creator) entire folders.

You can also:

* Import assets optimized for specific [**content creators**](/importing/content-creators.md) (Poliigon, Poly Haven, Humano, and others)
* Convert [**materials without geometry**](/importing/materials-only.md) by dropping texture maps

## Edit

Once a model is loaded, the interface splits into:

* **Left (**[**Viewport**](/viewport.md)**)**: orbit, pan, and fly around the model. Switch between SketchUp, Monochrome, and Render preview modes.
* **Right (Side panel)**: [**Geometry**](/geometry.md) ([simplification](/simplification.md), scale, units, axes, edges) and [**Materials**](/materials.md) (full PBR editing).
* [**Outliner**](/outliner.md): hierarchy of meshes; disable parts, assign materials, create blobs, or simplify individual meshes.

Settings can be saved as a [**preset**](/presets.md) and reused later, or set as the default loaded at startup.

## Export

Click **Export** to open [export settings](#export), then save a SketchUp `.skp` file. You can:

* Export [**proxies**](/exporting/proxies.md) for V-Ray and Enscape so SketchUp stays light while renders stay high quality
* [**Send the result to SketchUp**](/exporting/send-to-sketchup.md) automatically when the extension is connected
* Copy material maps next to the output

## SketchUp extension

The [companion extension](/sketchup-extension.md) lets you:

* Launch Transmutr from **Plugins → Transmutr** and import converted assets into the open model
* Right-click a group or component and choose **Edit in Transmutr** for round-trip edits

## Transmutr Studio and Creator

Studio and Creator unlock the same team and pipeline features:

* [Convert **multiple files**](/batch-conversion.md) in tabs (including folders and multi-model ZIPs)
* [**Material automations**](/materials/material-automations.md) (rule-based transforms)
* [**Command-line interface**](/exporting/command-line-interface.md) for scripting
* [**Floating licenses**](/licensing/floating-licenses.md) for shared seats
