Objects that occur only once are now exported as groups, whereas objects occurring multiple times are exported as component instances.
Transmutr now produces slightly cleaner hierarchy: the top-most group (root node) is now omitted and its children are added to the model itself.
Fixed Megascans assets with variants not being exported.
Fixed Transmutr producing errors when exporting over existing files.
Fixed crashes occurring on systems with non-ASCII paths.
[Studio version] Added a Command-Line Interface to use Transmutr from a terminal or with your own custom scripts in order to easily process large sets of models. Read the documentation here.
[Studio version] Added Material Automations to let you apply your own automatic transformations to materials with a brand new visual scripting interface. Read the documentation here.
You can now open files in Transmutr from the Windows explorer with
Right-click > Open with. You can also associate some 3D formats to be automatically opened with Transmutr by clicking the
Always use this app to open .obj/.fbx/.3ds/... files checkbox.
Fixed mesh simplification not being applied in the preview when loading preset settings.
The scale is now correctly affected when changing the model dimensions in Stats
Fixed some OBJ files generating parsing errors during loading (this error especially occurred for files exported from Rhino).
Fixed remote trial extensions not working.
Fixed SketchUp not automatically opening converted files.
Fixed blank screen when windows username contains special chars.
Transmutr can now import STL files.
When launched from SketchUp with Thea v2.1 (and above) active, Transmutr will export Thea proxies as *.mod.thea files instead of *.xml files.
Transmutr now reads the "Up Axis" attribute that is sometimes stored in FBX files so that models are automatically rotated as intended.
Fixed missing material in V-Ray proxy when placeholder is "Simplified Geometry" or "Full Geometry"
Fixed texture paths discarded when the drive letter is assigned but disconnected
Fixed camera clipping plane not being updated when changing modifiers (scale, origin, etc)
Fixed Transmutr files crashing SketchUp 2017 (and below) when saving
Fixed a bug introduced in v1.0.2 that made some textures black in the preview
Added floating licensing to dynamically share license seats between employees of the same company, up to a predefined number of concurrent users. Please contact us if you are interested in this type of licensing (Studio licenses only).
Transmutr now scans the directory of the model to search for missing textures. This is helpful in some cases when the model contains absolute paths that are no longer valid.
Geometry simplification should feel faster on the first simplification, since heavy initialization work is now done as a background process.
Fixed the general options being reset to default values when loading a new model after the first one.
Fixed license keys being considered invalid when manually typed with some variations (eg. lowercase, spaces).
Fixed a crash that occurred when loading a model with TIFF textures.
Fixed the preview appearing empty for a few seconds after loading large models.
Fixed V-Ray issues that occurred when some materials had names containing characters not supported by V-Ray.
Fixed a rare crash that occurred when loading a FBX model with invalid per-face material data.
The trial is now 7 days long
Reset the camera position when loading a new model
Fix some billboard placeholders having the wrong width depending on the model's orientation
Fix badly constructed faces from corrupting whole objects
The 3 days trial is now available
"Open File" dialogs are now always on top of the main window
The SketchUp extension is now signed
Fix the simplification damaging UV seams
Fix loaded presets not being applied immediately
Adding base materials to complement V-Ray 2Sided materials, as a workaround to the issue of texture scale discrepancy in V-Ray Next
Adding a dummy colorized texture when a material doesn't have a diffuse map but has other maps, to preserver UV mapping
Enable materials "Normal" setting if the bump map's name contains "norm"
Fix FaceSkipping's face count not working
Fix geometry simplification producing holes in some cases
Fix emissive color
Fixed power-of-2 textures (512, 1024px...) being flipped in the preview
Brand new simplification engine: much faster, and more reliable
Old FBX files (FBX version <2011) can now be opened
Renamed "Proxy Preview" to "Placeholder"
Fixed textures being flipped vertically in the preview
Fixed textures being flipped vertically in Thea proxies
Fixed geometry disappearing in models with tiny faces
Fixed some textures appearing stretched in the preview
Fixed Transmutr crashing when opening ill-formed models with invalid texture paths
All Proxy Preview types are now available for Artist licenses (adding 'Billboard', 'Simplified Geometry', and 'SketchUp File').
We can now edit the target face count when using 'Face skipping' proxy preview.
The model's dimensions are now displayed in the 'Stats' section, and are editable (this will update the Scale multiplier).
Transmutr now exports Megascans assets with multiple variants.
Sped up the import of large models with many objects.
It is now possible to drag and drop maps between slots.
Added a security certificate so that Transmutr is less likely to be flagged as malware by antivirus softwares.
Transmutr will now use the scale factor of FBX files.
The 'Cancel' button has been renamed to 'New' and asks for confirmation.
Added an input field next to the Simplification slider.
The Simplification slider is now non-linear by default, as we usually need high simplification levels. This behavior can be disabled.
Improved the look of the icon on Windows.
Fixed simplification producing many holes in the mesh. Holes can still happen, but they should be much less frequent.
Fixed some TIFF textures crashing the app because of an unsupported internal compression mode.
The camera clipping plane now depends on the size of the model. This avoids huge models from disappearing.
Fixed some faces not being created when triangulated.
Fixed some groups/components not being created when containing tiny faces.
Fixed a crash that could occur when creating Thea materials.
Fixed the UI being slow when having many materials in the Materials tab
Fixed geometry disappearing in models with tiny faces
Transmutr is now smarter when looking for missing maps, it will look in all potential folders. When the user adds a map, Transmutr will look into this folder for all missing maps.
VRMat is now a material property instead of a material type
Spaces are trimmed from license key to avoid copy/pasting issues
Fixed exploded object when using scale/unit conversion
Potential fix for SketchUp not being able to connect to Transmutr, when opening it from SketchUp
Fixed 'Communication Port' option not being saved between sessions
Fixed wrong material name when created from VRMat
Fixed several issues with map paths in VRMats
The preview viewport now supports TIFF textures
V-Ray Materials: “Diffuse Texture Alpha” is enabled if there is no opacity map
Fixed SketchUp zoom bug when importing models with tiny faces
Fixed maps not being copied to the destination folder when exporting Thea proxies
Fixed opacity maps not being picked up from FBX files
Fixed TGA textures appearing black in the preview
Non-planar faces are now triangulated
Added Thea proxies
Transmutr can now be opened directly from SketchUp, the transmuted asset will be automatically added to the model
Added smoothing edges by angle
Transmutr now reads basic properties of V-Ray and Corona material in FBX files exported from 3dsmax
Renaming materials is now possible
Binding is now turned off in V-Ray materials created from a VRMat file
Transmutr no longer automatically triangulates the model. It will be triangulated only when using Geometry Simplification.
Added a "Face Skipping" proxy type that only keeps a few faces to get an idea of the model's overall shape
Added a "Zoom extents" button to make the model fit the viewport
Transmutr now adds a dummy colorized texture when the Diffuse slot is empty but other textures are in use (bump, opacity, reflection, etc) in order to preserve UV mapping in SketchUp
Texture files can be drag-and-dropped from the file explorer to the slots of the material panels
Improved Megascans assets materials
Added a notification when a new version of Transmutr is available so that users can easily download it
Added a button in the Options panel to open those Release Notes from the application
Converting units now sets the appropriate drawing unit in the SketchUp model
Fixed missing geometry when importing models with faces that are smaller than SketchUp allows
Fixed texture mapping when vertices of a same face have identical UV coordinates
Fixed some edges not being smoothed
Fixed the unwanted rotation animation that sometimes started when clicking the "Show edges" button
Fixed Megascans asset imported as white when format is OBJ
Added Quixel Megascans integration
Added "Top Center" origin option
Added default filename when saving .skp
Significantly sped up mesh simplification for high-poly models
Added an option to prefix material names with the model name
Added warning when using TIFF bitmaps
Options: added a button to open the folder that contains log files
Options: added a button to display GPU info for debugging purposes
Fixed the mesh simplification slider
Fixed the "Cannot load options" error that occurred if the options were not modified by the user
Fixed normal maps color space in V-Ray
Fixed browsing for .vrmat files
Added Metal material type
Added thumbnails to the material panels
Added an Options dialog
Added notifications (errors, warnings, etc)
Added better support for paths with special characters
The material type is automatically assigned based on the material's name (e.g. "...leaf..." ⇒ Translucent)
When exporting a *.vrmesh proxy, the black console window that briefly popped up does not appear anymore
Copying maps to the destination folder is now optional
Preset saving and loading buttons have been moved to the header
It is now possible to unfold multiple materials
Fallback to lower-quality graphics when webGL is not available (Work in progress)
Fixed wrong up axis and origin transformations for models that already have a transformed root node
Fixed the *.vrmesh proxy generation sometimes locking up the export
Fixed automatically finding *.vrmat files matching material names
Fixed faces not being exported for some files
Fixed material names encoding issues
Added Enscape materials
Added better feedback when exporting
Transmutr now also looks for resources with invalid absolute paths in the model's folder
For Emissive materials, the Diffuse color is now the same as the Emissive color
Refraction now affects opacity in SketchUp (the lowest value between Refraction and Opacity sets the opacity in SketchUp and Enscape)
Profile edges are now disabled in generated *.skp files
Fixed most materials in OBJ files having Refraction set to 1
Added Thea materials
Added the possibility to pan the viewport's camera
Added a checkbox to show/hide the model's edges in the viewport
Improved the visibility of the material-picking eyedropper
Fixed Transmutr only working with administrator privileges when installed "For all users"
Initial preview release to a small number of testers.